﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace RobotGameData
{
    public class PostDraw3DEventArgs : EventArgs
    {
        public RenderTarget2D Scene { get; set; }

        public PostDraw3DEventArgs(RenderTarget2D scene)
            : base()
        {
            this.Scene = scene;
        }
    }
}
